Faculty & Staff of Whispering Pines Sanatorium (
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dhmeming2019-05-15 09:42 pm
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test drive meme. 001
T E S T D R I V E M E M E
Welcome to the Dead House.
And to our first Test Drive Meme! Please see the links below for information on the housing arrangements and the setting to get some ideas! Below is also an example of one of the altering events and how it can be played with in game!
There's also the option of using that neat little wrist screen to see who all these "others" are!
Note: If you have any questions, please don't hesitate to ask on the FAQ.
premise • getting started • rules/faq • housing • setting
There's also the option of using that neat little wrist screen to see who all these "others" are!
Note: If you have any questions, please don't hesitate to ask on the FAQ.
one flew over the cuckoo's nest.
PROMPT 1: Left to Your Own Devices
There's no tugging sensation, so sense of falling or of being uninterruptedly drawn from your own world, or wherever you've found yourself, to yet another. Your sense of smell returns first, as the antiseptic scent of hospital fills your nostrils and a bright light somewhere above you begins to pierce the gloom as a reassuring male voice repeats your name.
A medicinal haze fills your mind, clouding your thoughts as you blink your eyes open. The man, blond with a gentle smile and kind eyes behind thick glasses, across the simple wooden desk from you seems familiar, but you're sure you've never seen the man before...right? He tells you that it's alright, that you had another episode and required sedation, that the drugs are wearing off now and any residual haze you're experiencing should clear as the day progresses.
After a discussion, limbs still refusing to cooperate, you're taken through winding corridors and up a rickety elevator to a floor with rows of numbers doors on either side. One is opened and inside you're deposited unceremoniously on the small cot within. An undetermined amount of time passes as sounds occur around you, the shuffling of feet, muffled voices, a bird at the small barred window letting in overcast daylight. Are the sounds figments of your hazy imagination or is that someone at your open door trying to get your attention? If only your limbs would cooperate...
PROMPT 2: and at the mercy of a strange device...
The world begins to take in a sharper focus as a vibrating sensation at your wrist catches your attention. There, a plain hospital bracelet, stating only your full name and a room number, is found, shaking gently against your skin. Brushing at it, what first seemed to be only a clear window holding a piece of type-printed paper with your information on it goes to static for a moment, like a small view screen, then to black, and the following words flash quickly across the screen:
your memories are real
there are others
don't believe their lies
Any attempt to respond to the strange message is met with silence. What others? Do they mean the other people on your floor? The other floors? Do they mean their lies or the ones who put you here, apparently for your own good?
PROMPT 3: Where exactly is here?
The room in which you find yourself is sparcely furnished, but with a bit of peculiarity for the curious and exploratative. The facility itself seems to run on a firm schedule that affords for a lot of free time to use the facilities, be it the sparce showers, the rec rooms on every floor that contact various but rudamentary forms of entertainment, or the yard with its exercise areas, spaces for outdoor sports, and the workshop for the more industrious patients. There's even a list of tasks that need performing, with a reward system in place.
NOTE: When the environment isn't altered in some way, the above is what patients can expect from the day to day life of the Dead House. The cafeteria and the yard are open at specific times of the day, stated on the Housing page. Otherwise, patients are given free rein through the wards, including the recreation rooms and there is no "lights-out" time.
There's no tugging sensation, so sense of falling or of being uninterruptedly drawn from your own world, or wherever you've found yourself, to yet another. Your sense of smell returns first, as the antiseptic scent of hospital fills your nostrils and a bright light somewhere above you begins to pierce the gloom as a reassuring male voice repeats your name.
A medicinal haze fills your mind, clouding your thoughts as you blink your eyes open. The man, blond with a gentle smile and kind eyes behind thick glasses, across the simple wooden desk from you seems familiar, but you're sure you've never seen the man before...right? He tells you that it's alright, that you had another episode and required sedation, that the drugs are wearing off now and any residual haze you're experiencing should clear as the day progresses.
After a discussion, limbs still refusing to cooperate, you're taken through winding corridors and up a rickety elevator to a floor with rows of numbers doors on either side. One is opened and inside you're deposited unceremoniously on the small cot within. An undetermined amount of time passes as sounds occur around you, the shuffling of feet, muffled voices, a bird at the small barred window letting in overcast daylight. Are the sounds figments of your hazy imagination or is that someone at your open door trying to get your attention? If only your limbs would cooperate...
PROMPT 2: and at the mercy of a strange device...
The world begins to take in a sharper focus as a vibrating sensation at your wrist catches your attention. There, a plain hospital bracelet, stating only your full name and a room number, is found, shaking gently against your skin. Brushing at it, what first seemed to be only a clear window holding a piece of type-printed paper with your information on it goes to static for a moment, like a small view screen, then to black, and the following words flash quickly across the screen:
there are others
don't believe their lies
Any attempt to respond to the strange message is met with silence. What others? Do they mean the other people on your floor? The other floors? Do they mean their lies or the ones who put you here, apparently for your own good?
PROMPT 3: Where exactly is here?
The room in which you find yourself is sparcely furnished, but with a bit of peculiarity for the curious and exploratative. The facility itself seems to run on a firm schedule that affords for a lot of free time to use the facilities, be it the sparce showers, the rec rooms on every floor that contact various but rudamentary forms of entertainment, or the yard with its exercise areas, spaces for outdoor sports, and the workshop for the more industrious patients. There's even a list of tasks that need performing, with a reward system in place.
NOTE: When the environment isn't altered in some way, the above is what patients can expect from the day to day life of the Dead House. The cafeteria and the yard are open at specific times of the day, stated on the Housing page. Otherwise, patients are given free rein through the wards, including the recreation rooms and there is no "lights-out" time.
EVENT PART I: just another day at the carnival.
Access to the Yard opens today like it does everyday, but as soon as the double doors open, the scent of popcorn, cotton candy, fried dough and anything else you typically associate with a carnival assail your nostrils along with cheery carnival music. The mist that typically hangs over everything is gone, replaced by resplendent sunshine that reflects on all the brightly colored carnival tents, the gleaming metal of the rides...when did this get here?
Looking back, the hospital building is nowhere in sight, and it looks as though you stepped through a fairgrounds entranceway, instead. You and everyone else around is clothed, suddenly and without warning, in whatever clothing would be normal for you in your own worlds, but no matter how outlandish that might be, no one seems to take any offense to it.
Patients are free to roam the carnival, ride the rides, eat the popcorn and other treats, play the carnival games and even win prizes! Hey, there seems to be plenty of acceptable currency in your pockets, so why not, right?
For those of you who return through the doors you entered by on-time per the schedule, your clothes return to scrubs and anything you won or bought at the carnival disappears...
...except for one thing of the player's choosing. Did you get to keep that stuffed animal you strove so hard for? Maybe a candied apple? Whatever it is, that one thing is yours to keep! Un...less the orderlies find it. Maybe you should stash it in that chest of yours in your room...

Looking back, the hospital building is nowhere in sight, and it looks as though you stepped through a fairgrounds entranceway, instead. You and everyone else around is clothed, suddenly and without warning, in whatever clothing would be normal for you in your own worlds, but no matter how outlandish that might be, no one seems to take any offense to it.
Patients are free to roam the carnival, ride the rides, eat the popcorn and other treats, play the carnival games and even win prizes! Hey, there seems to be plenty of acceptable currency in your pockets, so why not, right?
For those of you who return through the doors you entered by on-time per the schedule, your clothes return to scrubs and anything you won or bought at the carnival disappears...
...except for one thing of the player's choosing. Did you get to keep that stuffed animal you strove so hard for? Maybe a candied apple? Whatever it is, that one thing is yours to keep! Un...less the orderlies find it. Maybe you should stash it in that chest of yours in your room...





EVENT PART II: one night in horrorland.
For those more stupidly brave and adventurous patients who stay outside after the doors have closed, the cheerful carnival changes quickly as the sun sets below the horizon. The dazzling lights go out, leaving the entire assembly, and all its attendees from the hospital plunged into darkness. With the loss of light, all the throngs of people who'd been attending the carnival seem to have disappeared as well. In fact, looking around at the gloomy midway and off-shoots bathed in the light of the full moon overhead, it seems as though no one has been here for some time. Signs and billboards that had appeared new in the light of day seem weatherbeaten and abandoned, garbage never cleared rots in the streets, filling the area with a sickeningly sweet smell of decay.
The passages seem to shift, like a moving labyrinth, if patients attempt to find the way out, to the comparable safety and warmth of the hospital, and considering the sense of being watched that seems to be creeping up on all of you, sending a close sweat down your spines, that might be a good idea...if you can find the way. The gloom itself is thick, and figures move just at the edge of your vision, darting into a funhouse here, or maybe even calling your name...
...with a voice that sounds familiar. Follow at your own risk, though, because anyone who hasn't found their way back to the hospital before the sun rises may find themselves missing, as the carnival leaves with the sunrise...
OOC note: The figures characters glimpse are real, and you're free to NPC whatever haunted carnival, slasher film, or other horror movie trope you'd like with them if they corner your character...or if your character happens to think they've cornered them. Keep in mind, characters can die, and the cost of returning is a lost memory. Have fun!

The passages seem to shift, like a moving labyrinth, if patients attempt to find the way out, to the comparable safety and warmth of the hospital, and considering the sense of being watched that seems to be creeping up on all of you, sending a close sweat down your spines, that might be a good idea...if you can find the way. The gloom itself is thick, and figures move just at the edge of your vision, darting into a funhouse here, or maybe even calling your name...
...with a voice that sounds familiar. Follow at your own risk, though, because anyone who hasn't found their way back to the hospital before the sun rises may find themselves missing, as the carnival leaves with the sunrise...
OOC note: The figures characters glimpse are real, and you're free to NPC whatever haunted carnival, slasher film, or other horror movie trope you'd like with them if they corner your character...or if your character happens to think they've cornered them. Keep in mind, characters can die, and the cost of returning is a lost memory. Have fun!





03
Her shift was just as graceful as before though now she's completely naked and without her clothing. She sighed and turned towards the other wolf to see if he had turned back as well.
"Well that sucked." Freya was just going to ignore the naked thing. Hopefully Loki didn't mind. "Also it smelled really gross. Really really gross." She really wished she had a mint. "You not dead?" You know, in case he had turned into a zombie though these didn't seem to be those kinds of zombies.
03
"The smell of rotting flesh is delightful, that's true." His tone sarcastic was sarcastic. "Far from it." And he waves a hand, a shimmer appearing at her feet that collects into the pile of clothing she'd discarded.
"Put your clothes back on."
03
"Oh. Thanks." She tugged on her shirt, her pants and then finally her boots. It was strange since she was definitely wearing underwear in the hospital attire but she hadn't the moment she appeared in her normal clothes. It was like they knew? Whatever but it was spooky.
"It's save."
Freya stretched her arms over her head and bent her back in an arc before sniffing the sleeve of her shirt. It was odd.
"So, I'm Freya. And you are?"
03
"Freya." An Asgardian name. It made him wonder if she was descended from Vikings, but he could ask about that later. Instead, he inclined his head, smiling. "I am Loki of Asgard. It was a pleasure to run away from undead jesters with you."
03
It was also easier to talk about than anything else.
Loki's clothes were odd but Freya wasn't overly concerned about fashion. It looked as if he wore period pieces with Asian influences. It suited him and she found that she liked the way it looked.
"Second." Freya bows slightly but it's very hard to tell if it's a serious bow or if she's being playful. "It's a pleasure to meet you Loki. I've never actually been to Asgard. Mostly because I have no idea how but I do spend a lot of time traveling." It was what she did. Running was a more apt term but tomatoes... tomotoes.
"So any ideas about our zombie over night crew? We probably shouldn't stay here for long but I don't smell them catching up. We might have actually lost them."
Re: 03
"I've yet to determine whether this meeting is a pleasure or not, but few Midgardians have been to Asgard." Only one had, to his knowledge, though with all his late fathers other secrets recently coming to light, this would just be one more.
"Not in particular. They certainly seemed real, but illusions are as real as your perception. I'd be most willing to to assume they were exceptionally convincing. Normally," he raised a finger as he spoke, his mind working quickly, "I would say such a perfect act was impossible, but given how flawless our wardens are with their insistence we are nothing more than they claim us to be, nothing is out of the question."
03
"It's a pleasure." Freya stated confidently. "For the time being. If that seems to change then we can go our separate ways and call it a bust. We'll play it by ear." She didn't sound too concerned about it. In fact, she seemed to think that his phrasing was amusing and was smiling in reply to it.
"Considering that we're wearing our clothes and not scrubs, I think something more than an illusion is happening. Like a parallel world of nightmares with the gate being the yard of the hospital. If this word runs parallel to that one, then we just happen to stumble through it when the gate was open and this world clearly has some sort of Silent Hill bullshit going on." Heaven and hell playing side by side like night and day.
"For now. We should probably find our way back so we aren't stuck." She glanced up but the trees clouded her view. "Let's see. I can retrace my steps but that's through clown hell. If I can pick up my scent when I wasn't in the fair then I might be able to guide us back."
She'd have to be a wolf to be able to sort through the scents and time stamp them.
no subject
"But you're right, we should return to the hospital. It's in vaguely that direction," He motioned, "so shifting shouldn't be necessary, and I'm not carrying your clothing for you."
no subject
They just had to be quiet.
"I'll keep my ears out. If I touch you it means stop and be quiet and cast a spell to make us quiet if you hear that ominous rustling noise. Sound good? Good. Let's lock and load."
Loki might notice that as Freya steps barefoot through the woods, she barely makes a sound.
no subject
"Or I could just be cautious." He wasn't overly concerned about whether or not he could take on the undead, but they were disgusting and decomposing and he'd rather not.
no subject
This was a fucking weird place.
"So. You been in crazy town long? Oh, do any of the people at the hospital even recognize your magic or is like-" Freya waved her arms through the air. "-oblivious?"
A beat.
"What if you turn someone's head into a goat?"
Totally normal conversation.
no subject
He gave a shrug. "Do any of us really know how long we've been here?" And he begins to smirk at the question. "That depends. Are you asking what would happen if I turned someone's head into an entire goat, or simply if I gave them a goat's head?"
no subject
"Thinking about hospitals makes me sleepy."
Not that Freya has had a lot of experience in hospitals. She had tried her damnest to avoid them at all costs before she had woken up in that too clean-too white room.
Her lips curled into a smirk as her arms fell down to her sides. "Oh man, both. Can I go with both because now I want to see both of those things happen, but it does make me wonder how the anatomy of a goat body taking the place of a human head would work?"
no subject
He smiled thoughtfully. "Gruesome, likely deadly for either, really, but what a glorious death."
no subject
The trees were thinning and breaking apart ahead. She began to slow their pace, her ears perking at every little rustle and noise in the distance. "I think we're close and yup. Clowns... let's hope they only hear and can't smell."
Freya looks back at Loki. "Ready to star in your very own horror movie?"
no subject
"Destroying the head stops most undead. Shall we?"
no subject
The joke had to be made.
"Do you have any extra magical blades I could borrow?" She pointed down to his daggers, a smirk touching the corner of her mouth.
no subject
And he takes a step, flipping his daggers in his hands, excited to finally see some action. "I'm afraid not. Surely you can improvise."
no subject
What is being appropriate?
"At some point I'm making you carry shit for me too." She turned towards the path in front of them and jogged. It was easier to keep her steps quiet without wearing shoes but she was restricted by her clothing and she was waiting for that to be an issue. She could see the hospital in view and of course, there were at least three of the clown zombie things shambling around in front of it.
Like god damn guard dogs.